Level CERVID_FissureFallout1
LevelName = Fissure Fallout
Act = 1
TypeOfLevel = Race
NumLaps = 3
SkyTexture = STRSKY01
Music = FISFA1
Mobjscale = FRACUNIT/4
# NoVisitNeeded = True -- Changed for cerv.id
SectionRace = true
Weather = PRECIP_STORM
lua.boat = true
lua.boat_driftdip = true
lua.boat_speedmul = 1

Level CERVID_FissureFallout2
LevelName = Fissure Fallout
Act = 2
TypeOfLevel = Race
NumLaps = 2
SkyTexture = STRSKY01
Music = FISFA2
Mobjscale = FRACUNIT/4
# NoVisitNeeded = True -- Changed for cerv.id
LightContrast = 64
LightAngle = 45
Weather = PRECIP_STORM
